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Pluralistic: “If buying isn’t owning, piracy isn’t stealing”
(pluralistic.net)
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You know that the pirated files were stolen in the first place, right? Movies and video games aren't just sitting out in the open free for somebody to snatch up like apples on a tree. They end up in the hands of scene groups by somebody in the studio taking an unauthorized copy of the product and distributing it.
Lost sales are damages, as demonstrated by the courts hundreds and hundreds of times over now.
Ever heard of "ripping" a disk, a stream, or a download? Movies, series, and video games get paid for by someone who then proceeds to make unauthorized copies, they very rarely come from anyone at the studio.
Lost sales are "legal" damages, which doesn't mean they're actual loss of anything, since people who were not going to pay, are worth exactly $0.
It's different when bootleg copies get sold, since then there is an actual payment that isn't going to the right person.
Does you license plate say "PRIVATE"? Because this is some real sovereign citizen logic, using definitions of terms that the rest of the world doesn't agree with.
Ever read the message at the beginning of a rip? You know, the one with the FBI logo on it. Remind me what it says?
Like which one exactly?
There is none. Some rips used to come with a "Ripped by [some nick]" and a scene group logo, but they've grown out of fashion.
Just kidding, I know you meant this one: https://youtu.be/CXca40Z01Ss
"people who were not going to pay" is not one singular group, but you use this as if everybody who isn't going to pay is part of the same demographic. Some people won't pay because they don't want it in the first place. Some people won't pay because while they want it, they can't afford it. And some won't pay but will take it anyway because they feel entitled to it.
Painting all these groups with the same brush is disingenuous at best, and intentionally deceptive at worst.
Many scene groups actually purchased the games and cracked them, I've read NFOs that say "buy the game, we did too".
People recording in movie theatres have to either sneak into the theatre or buy a ticket themselves.
Someone scanning a book to post online had to have bought it or borrowed it.
Yes some games are cracks of illegitimate obtained leaked copies or other unscrupulous methods.
I have played pirated games in the past but my Steam library has thousands of dollars worth of games I bought, many of which I wouldn't have if I weren't interested in these type of games to begin had pirating games not been possible.
Sure, the opportunity cost from piracy's "lost sales" to the publisher/licensor is non-zero. But how many sales that would have happened varies greatly on the perceived value vs. price of the product, and how available it is. If it's not in stores anymore and can only be bought from scalpers on eBay, the publisher cough Nintendo cough doesn't see that money anyway vs. pirating it.
I have hundreds of CDs, which are bought and paid for. Tell me, again, how making copies and (hypothically, of course) giving them to friend[1] incurs a direct cost to the CD producer?
Nearly all pirated content was most likely originally purchased once, and ripped. There's no evidence that much of it is from shoplifted DVDs.
There's no evidence that "much" of it is from purchased DVDs, either.
100% of the dozens of DVDs in this household were purchased. You have a few in your house that were shoplifted as a counter data point, maybe?