932
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 15 Dec 2023
932 points (98.2% liked)
Games
32467 readers
355 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
I was impressed by how good Larian made BG3 in spite of using tabletop mechanics, but the Divinity games still had much better game play. I hope they start a new IP and add more of the roleplay options that made BG3 great, but with their own mechanics (hopefully without a charisma stat)
I hated the magical + physical armor parts in the D:OS mechanic. I think using a DnD ruleset instead of their own helps BG3 mainstream success. This is anecdotal evidence but I have a friend that is unable to play D:OS2 but loves BG3 very much.
I can understand why people familiar with DnD mechanics and setting would find it easier to get into BG3, but they're certainly not easier to learn. You have 4 separate tabs of actions, loaded with different icons (half of which you probably won't use). I've played 5e for years and even I found it pretty cumbersome, especially when 90% of the time your best option is just to press attack. Now that I say it though, maybe that's why it's easier. Divinity's armour made sure you engaged with a variety of different classes and abilities whereas you can go through BG3 just whacking everything on the head and ignoring all your abilities. I'm glad they reached so many people with BG3 but I hope they go back to great tactical combat in the future