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I can't live like this (startrek.website)
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[-] kn0wmad1c@programming.dev 37 points 11 months ago* (last edited 11 months ago)

Inverted is how I always play. If you imagine a camera on a mount, you have to push the tilt bar up in order to tilt the camera angle down.

Anyway, it just works better for me inverted, but I respect my non-inverted brethren and sistren.

[-] Lmaydev@programming.dev 10 points 11 months ago

Yeah but if you think about looking at things you have to move your head up to look up hehe

[-] Guntrigger@feddit.ch 4 points 11 months ago

Hey this guy is controlled by joysticks! Possibly operated by a tiny alien hiding inside.

[-] Hypx@kbin.social 9 points 11 months ago

Except that also applies to the x-axis. Unless you invert everything, this is just a preference that is likely a holdover from some old flight game.

[-] rizlah@lemmy.world 5 points 11 months ago

~~some old~~ any flight game

ftfy

[-] TheSambassador@lemmy.world 7 points 11 months ago

Do you play inverted x too then?

I play inverted because that's what the default settings were on Goldeneye.

[-] kamen@lemmy.world 1 points 11 months ago* (last edited 11 months ago)

Not like I've played thousands of games, but still, I've never seen a setting to invert the X axis, at least for mouse control.

[-] GiantRobotTRex@lemmy.sdf.org 1 points 11 months ago

I've seen it plenty of times. I wouldn't be surprised if you've seen it and just forgotten about it because it's not something you care about.

For example, I'm playing through Tears of the Kingdom and it has that setting. Personally I would never enable it, but the option is there.

[-] Tlaloc_Temporal@lemmy.ca 2 points 11 months ago

It depends on wether you push the camera by the back or the front.

For aircraft, most people imagine pushing the tail around, so stick down is pitch up.

For looking, most people imaging pushing the field of view (the eyes), so stick up is look up.

this post was submitted on 17 Dec 2023
583 points (96.3% liked)

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