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this post was submitted on 16 Jul 2023
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That might be very true, but ironicaly it had the complete opposite effect on me. When I was looking into buying BG3, the slight hint of negative reviews kept be from spending money on an possibly incomplete game. But Dvivinty: Original Sin 2 was basically the full package and on sale for just a fraction of the price. The reviews praised the game as being the staple of turn-based RPGs, so I bought that instead. I've played the intro and a little bit further and never touched that game again. It just didn't click with me, no harm no foul. But I thought "if that's the communities highest praised game, then Baldurs Gate is going to be a Big Oof™". But I was an idiot - when I finally tried BG3 it was so much better than Divinity in nearly every aspect. I got hooked immediately, partial due to the better more refined DnD type combat system, but most importantly, because the NPCs weren't absolute assholes from the first second you talk to them. So the combat was fine, the characters were fine, the music and graphics were more than fine - in conclusion, this is 'bout to be a good game.
Yeah, BG3 has a much more interesting story it seems. Whereas D:OS2 was better for multiplayer and the GM mode really.
I'd recommend watching some videos on the BG3 backstory, particularly the Descent Into Avernus story and the Gith vs. the mindflayers.
I'll keep that in mind, thanks.
You should try D:OS2 again. The first act is a little hard to get through, and I stopped their my first time playing as well. But after I tried again (this time in co op with a friend) and got to act 2 I really started loving the game.
It's easier to lick my own elbow that to talk one of my friends to play a narrative driven, turn based, multi chapter RPG.
But I could give it another go solo.
And it would be a real shame if something bad were to happen to that arrogant reptile looking wannabe prince dude on an unspecified beach... ~a~ ~real~ ~tragedy~.
Or that skeleton looking Mofo that thinks he's better than everybody because technicaly, he can't die ~yeah,~ ~we'll~ ~see~ ~about~ ~that~.
The most irritating thing is probably the narration. You have a visual medium of a video game and the only major rule of "Show, don't tell." is being broken in the first line of dialog. The moment were you talk to the sailor on the ship and the narrator does the "squeal", I thought "Oof, this is going to be a douzy". Like really, you couldn't have somebody jump on a wooden pallet to record a sound effect?