10
confusing monster hunter rise issue on endeavour
(sh.itjust.works)
Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME
away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.
This page can be subscribed to via RSS.
Original /r/linux_gaming pengwing by uoou.
WWW:
Discord:
IRC:
Matrix:
Telegram:
OK, so you know it was something that was different between the Tumbleweed version you installed and Endeavour.
What were those differences? Graphics driver versions? Kernel versions?
And are you on X11 or Wayland mode? It looks like you are on KDE, in which case it should be simple to switch?
the kernel versions for eos were 665, 666 and 667 its been happening on all three, happened on both x11 and wayland as for graphics driver, both the mesa and amdvlk options did the same thing over a few versions.
again the only game that did this was rise. monster hunter world and resident evil run on the same engine as rise and they run fine, lies of p worked fine, valhiem, sonic. literally only rise and it runs fine on tumbleweed.
As far as I know MHW did not use the RE engine. Not sure about Rise
Edit: Rise does apparently run on the RE engine.