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this post was submitted on 20 Dec 2023
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Maybe the article is being vague but stuff like this really doesn't seem like it should be patented. Especially considering I'm pretty sure I've seen this done in games before. The simplest being Mario games giving you invincibility in a level after you die a set amount of times. Or I think A Hat in Time would shorten certain boss battle segments after you completed them already.
The implementation here would need to be really new and impressive to justify this being a patent. And I'm guessing it won't be, assuming they ever actually do something with it.
There are examples of subtle difficulty shifts too, such as RE4. The game will spawn more/less enemies and change drop rates based on player performance.
See also, Left 4 Dead's "Director" system. https://left4dead.fandom.com/wiki/The_Director Pretty sute that qualifies as prior art.
I thought Max Payne had adaptive difficulty like two decades ago.
Minecraft gets more difficult over time too, the longer you stay in the same area
And also "will you snail"