How does a DM deal with players who look for these wild ideas?
I think it's fine to think outside of the box and metagame. But does it end up in a slippery slope where it feels like the players just want to outthink every encounter where it's just a rube Goldberg set of plays?
Imo this is firm "you can get away with it exactly once" territory. It's clever, so it should be rewarded. But after the once every lord will mysteriously have anti-shape shifting wards.
They don't need wands. It's a first level spell that can be cast as a ritual. 2 guards with at least 1 level in Wizard can always have detect magic active.
How does a DM deal with players who look for these wild ideas?
I think it's fine to think outside of the box and metagame. But does it end up in a slippery slope where it feels like the players just want to outthink every encounter where it's just a rube Goldberg set of plays?
Imo this is firm "you can get away with it exactly once" territory. It's clever, so it should be rewarded. But after the once every lord will mysteriously have anti-shape shifting wards.
Or guards with detect magic.
I immediately thought about guards with wands of detect magic. Then I realized we've reinvented the TSA.
They don't need wands. It's a first level spell that can be cast as a ritual. 2 guards with at least 1 level in Wizard can always have detect magic active.