One of my favorite features of GURPS, lately, is a relatively cheap Advantage (sorta like a Feat) called "Common Sense". It's very simple: if you're about to do something STUPID (emphasis theirs), the GM can tell you that you should probably reconsider your actions.
And yet, I had to mention it several times for one of my players to consider taking it.
One of my favorite features of GURPS, lately, is a relatively cheap Advantage (sorta like a Feat) called "Common Sense". It's very simple: if you're about to do something STUPID (emphasis theirs), the GM can tell you that you should probably reconsider your actions.
And yet, I had to mention it several times for one of my players to consider taking it.