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Apple Ramps Up Vision Pro Production, Aiming for Launch by February
(www.bloomberg.com)
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That would be a bigger market, IF non-gamers had interest in VR. You make fair points, but I really really don't see the average person putting on a VR headset to consume content, even at a lower price. The "weirdness" alot of people who aren't in the tech or gaming space about buying/using a VR headset I think is a huge hurdle for Apple with a product like this.