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submitted 11 months ago* (last edited 11 months ago) by cyd@lemmy.world to c/games@lemmy.world

These laws will ban rewards for spending money within a game for the first time, ban rewards for buying consecutive microtransactions, and ban rewards for daily log-ins.

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[-] filister@lemmy.world 65 points 11 months ago

Didn't China also recently introduce a limit of hours adolescents can game?

The world would be a better place without those transactions in my opinion. It might sound extreme but in my view this is the first step towards gambling addiction.

We as humanity are becoming really obsessed with everything digital instead of spending more time physically interacting with our peers. And unfortunately I am no exception.

[-] bionicjoey@lemmy.ca 35 points 11 months ago

Part of the problem is that there's no incentive for game companies to ensure that players are of an appropriate age and are gambling responsibly. It's a Pandora's box of capitalism in the same way fossil fuels, cigarettes, and big pharma are. Their customers have a demand for their product which is driven by a physiological/psychological/socioeconomic need, so they aren't subject to normal market mechanics.

[-] Konraddo@lemmy.world 8 points 11 months ago

Not recently, but yes.

Also, there's regulation to disclose the probability in getting rewards from opening "chests", which is actually gambling in nature.

[-] EssentialCoffee@midwest.social 4 points 11 months ago

In 2019, it was limited to 90 minutes on weekdays and not between the hours of 10 pm to 8 am.

In 2021, it was changed to 1 hour per day, only on Fridays, weekends, and public holidays.

this post was submitted on 24 Dec 2023
536 points (99.3% liked)

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