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submitted 11 months ago by Mazdak@lemmy.org to c/technology@lemmy.world
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[-] jacksilver@lemmy.world 5 points 11 months ago

But being able to talk about anything and having the character actually do something based on the conversation are completely different things. Yeah you can convince a random npc to "join your quest", but unless that was programmed into the game the dialouge and the actions of the npc will contradict each other (making a worse interaction).

NPC dialouge is purposefully limited to align with what the game is programmed to do, we're still a ways away from really being able to leverage the advances in LLMs in video games (at least based on what I've seen).

this post was submitted on 23 Dec 2023
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