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this post was submitted on 28 Dec 2023
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What happened? I haven't played the game, but it was my understanding that it had a rocky launch but many still enjoyed it.
It’s a little boring, it seemed unfinished at launch, the performance wasn’t great, and the developers have since claimed that it’s the players who have it all wrong. There’s an interesting story in there somewhere but the game is flawed. When the developers are slow to acknowledge the issues and make updates, I think it causes a lot of players to be apathetic about the game.
In contrast, CD Projekt and Hello Games knew their games were bad at launch and kicked things into gear almost immediately. No bullshit excuses and they kept pushing updates until the games were good. Both are pretty much a case study on how to recover from a bad launch.
It took them literally years to make Cyberpunk anywhere near to properly finished and it still doesn’t have a lot of features they promised pre launch. Similarly with No Mans Sky.
Starfield came out 3.5 months ago. It wasn’t great at launch but it was fucken light years better than Cyberpunk. Bethesda have released a coupe of small-ish bugfix updates and have announced plans to release new content from February. So far they’re no worse than the two examples you listed.
I played Cyberpunk with all side-missions at launch, I don’t think it was unfinished.
Sure you did.
Why not?
The game was absolutely not finished, not even close.
While your arguments are convincing, I’m still pretty sure I did, though. As have others, I would suspect.
Good for you for finishing the game but that wasn’t the point I was making and I think you know that. Finishing an unfinished game does not mean the game was finished.
Never said that.
Yes I know what you said, peanut. So either you’re an idiot who decided to drop their meaningless comment in or you’re not an idiot and you know very well that we are talking about the relative states at launch of Starfield, Cyberpunk and No Mans Sky. Just because you finished the game doesn’t mean the game was anywhere near finished, to the extent that it took a further two years of development for them to get it into reasonable shape.
That I finished the game was not evidence either way, it was to give perspective on my opinion. Cyberpunk definitely had its problems (NPC behavior, police, many people reported game-breaking bugs (which I didn’t encounter at all, btw.), unplayability on older consoles…). And finished/polished and so on are obviously matters of semantics. However - while you can disregard my opinion, look at the steam reviews of these three games. Cyberpunk was „mostly positive“ a month after release and „very positive“ within the same year. It took NMS 5 years to get to „mostly“, and it is still sitting there. I would be mildly surprised if Starfield ever gets there again. Pigeonholing these games is unfair.
We’re not talking about whether the game is “fun”, though, which is largely what people are complaining about. Cyberpunk was a fucken mess at launch and was missing plenty of promised features. In comparison Starfield is in significantly better shape performance and stability-wise, even if a lot of people are disappointed in it as a game.
Assuming this hate boner for Starfield dies down (once the next game comes along that the internet decides deserves its wrath) and assuming Bethesda stick to their promise of new content etc in 2024, I think we will indeed see it turn those reviews around.
Edit to add: I think Cyberpunk today is a much better game than Starfield today. If you only played it at launch you missed out on a LOT of improvements.