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this post was submitted on 03 Jan 2024
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Final Fantasy Tactics. I always hear its praise and apparently the story is really great, but... I just can't stand it. Despite being a massive fan of its sequel on the GBA.
I've had multiple story battles end before I even got a turn it, just because the NPC I was supposed to protect walked straight into his death. And that's kinda true for every NPC, in a game with permadeath and NPC companions for a big chunk of the inital hours. Sometimes you just gotta repeat a mission several times for a single chance to actually play and win.
You want to recruit monster? Great! Now they multiply like rabbits and your whole squad will forever be clogged with monsters.
Outside of NPC suicide, a lot of the battles are stomps. Either you know how to abuse the jobs and become a literal god or you kind of suffer, since once again permadeath. Oh, but even if you struggle through, you just get the most overpowered unit for free, making the last part mostly trivial anyways.
There a literal softlocks if you save right after a mission with a mandatory follow-up without being able to handle it. Your save will just throw you into a battle you cannot win.
It just feels like a game made before proper playtesting was a thing.
Yeah, I went back to finish this game after 20 years of having not beat it. It definitely has a lot of major issues. The original literally does not use the standard control scheme of X button to confirm. It was worth it to be able to say I finally beat it after all these years, but it is 100% one of those games that make you realize that some old games were not polished or refined in the slightest. And also that translating from Japanese to English was apparently just not as well-tread ground back then.
And yeah, fuck Orlandu. You spent the whole game raising up your other swordsmen? Lol get fucked