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Unity ring in the new year by firing 1,800 people in the name of "long-term and profitable growth"
(www.rockpapershotgun.com)
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I'm not convinced it's a strawman, people are offended by the fee structure, and I don't think you need to look very far to see that. I don't agree with the fee structure or how they did it, but you can make the case that fees did need to increase.
Your responses are reading with some emotion, so I hope this isn't offending you. I think we probably agree in general that Unity's leadership did a shitty thing, but all I'm saying is it's more complicated than most people give it credit. Neither of us speak for groups of people, so let's do our best to not make assumptions of each other.
Well in either case, I'm not your enemy. I'm interested in defending the people that make Unity possible and are passionate about enabling game developers. Having a discourse where people share insight is much more valuable than emotional pointing at the problem, you know?
My hands are up, don't shoot! ๐
It's OK to be angry, and in a lot of ways you should be. Nothing I say is going to convince you of anything, so keep on fighting the good fight.