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Honestly, a bit surprised by this. It wasn't even on Steam. Hopefully switching to an open source SDK will get this back up.

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[-] woelkchen@lemmy.world 2 points 8 months ago

Why this is irrelevant to the Portal64 issue, is because the dev is not using the open source reimplementation of the Nintendo APIs. He’s literally using the Nintendo owned implementation of the APIs.

Then the people here using the term "API" should have rather used "libraries" or "frameworks" or whatever. I cannot look myself because the Github repo is private now.

[-] yaaaaayPancakes@lemmy.world 1 points 8 months ago

Well, libraries are collections of APIs and sdks are usually collections of libraries. So they're unfortunately kind of interchangeable when discussing them. But I agree with you the correct thing would be to say they're using Nintendo's proprietary libraries.

[-] woelkchen@lemmy.world 1 points 8 months ago

Well, libraries are collections of APIs and sdks are usually collections of libraries. So they’re unfortunately kind of interchangeable when discussing them.

An API is a specification of what functions are called and how they behave. See for example "Microsoft Windows provides the Win32 API" and "WINE provides the Win32 API on Linux" and also "Photoshop provides an API to write plugins" and "Affinity Photo provides the Photoshop API to support Photoshop plugins".

When people, who don't even know that finished the Portal64 ROM uses original Portal PC art assets copyrighted by Valve, try to lecture me about Valve acting as a henchman for Nintendo because of Nintendo APIs, I obviously dismiss them because they clearly have no clue about anything, even if by pure luck they may have a point regarding your definition of API use.

this post was submitted on 12 Jan 2024
456 points (97.7% liked)

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