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Elden Ring DLC update on Steam’s backend hints that Shadow of the Erdtree’s release could be very close
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Time to make yet another character
This time I won't go STR/FTH, I swear
(I will)
Faith is so much fun in Elden Ring, they knocked it out of the park.
You can say that again, going faith allowed you to do so much anime shit... Blasting down from the sky with thunder, growing dragon heads with a million different powers, sacrificing your sanity to become Cyclops from X Men on steroids...
And meanwhile, INT is just "blue arrow", "blue arrow, but stronger", "blue sword", "blue sword, but stronger" and "OP Kamehameha that ruins the game", lol.
i wouldn't say "ruins." I'm doing another int/fth playthrough and forgot how fucking wicked the Sword of Night and Flame was. It's way easier to get than Comet Azur
FWIW both that sword and comet azur have been heavily nerfed since release. Still occasionally useful but you won't insta-win any bosses with them.
Eh, Comet Azur might have been nerfed but it's still pretty OP with the infinite magic tear. The only difficulty is actually hitting the boss with it, but if you can, it's usually a one continuous hit kill.
I'm kind of excited to go for a strength build again once the DLC releases. Greatswords and Ultragreatswords were kind of rough on release (they've been straight-up buffed like 4 times now, I think?) and I'm in the mood for some good ol' fashioned bonking.
I went powerstanced dual greatswords post buff and it was stupid, jumping double attacks were hella strong.
I tried going strength on my first run and ended up going with a katana dex build. Months later I picked up STR again and yeah, they're a LOT better now. You're in for a treat. I think they made ultra greatswords swing faster by like 30%+ since release.
That's good to hear. I remember not really enjoying the end game much, because a lot of bosses were so fast that they kind of required you to trade hits because yours were so slow with Greatswords and Ultragreatswords. Malenia especially felt more annoying than challenging (especially coming off of DS3 where most of the fast-paced bosses could still be fought hitless with big weapons).