144
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 16 Jan 2024
144 points (99.3% liked)
Games
32366 readers
1212 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
Hrm, fair enough, although I will say for it's nearly opposite.
I expected it to be pretty meh, for those very reasons.
In practice, it makes me realize that when I play city builders, only a brief moment in an empty map is actually interesting to me, then it's just hours upon hours of prettification and optimizing for the sake of optimizing, so here something gives me just an endless randomized sequence of those beginning minutes and eshews the parts after that.
But I can very easily see why someone would dislike it, after all I thought I would, too.
I think this explains my feeling really well. I get bored after a couple hours in games like city skylines. But this game lets me go over and over and over.
I've really enjoyed how much ATS incentivizes that optimization, given that years spent on a settlement count toward the blightstorm cycle. It's really satisfying to figure out how to max rep as quickly as possible, especially with really hard modifiers like the "no orders" one