144
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 16 Jan 2024
144 points (99.3% liked)
Games
32366 readers
1212 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
It's a small thing, but the new glade icons really help, and they look really cool. As do the trader portraits.
I noticed the homes no longer have dedicated entrance arrows. Maybe they didn't matter and were just omitted for clarity?
The homes no longer having arrows is already driving me nuts. And I don't know if they matter or not either, but i'm unable to let myself place them with a door facing another building or something to find out.
Oh no, that's going to bother the hell out of me, too
I don't think they matter because no one goes home. They go to the hearth to rest.
I'm pretty darn sure that houses are only for number tracking purposes. You can have them anywhere in the radius of the hearth and they'll function the same. Similar to decorations that way, in functionality.
I remember they changed at some point that people would go rest in their house. Did they revert it back so that the resting is done at the heart again? Does that mean I can just stack houses and not care if there are roads connecting them or if they are even accessible?
It looks like it! I just watched a Youtube video someone made in 1.0, and they just packed the houses with no regard to accessibility.
Damn, I don't know what to think about that. I've got an urge to stack them so they take up less space, so I liked when the game made me care about the residential area and creating roads through it.