56
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 19 Jul 2023
56 points (98.3% liked)
Diablo
6544 readers
1 users here now
For discussion, memes, and everything Diablo.
Simple rules:
- Diablo related content only. This includes other ARPGs to (and only to) the extent that they relate to Diablo.
- Behave yourself.
- No NSFW content.
- Diablo based memes are allowed in moderation.
Please tag your posts with the game you're talking about: [D4], [D3], [D2], [D2R], etc.
founded 1 year ago
MODERATORS
Got around level 60 as well with my sorc, but than I couldn’t find I fun build to play AND deal damage that doesn’t require extensive grinding for hours. (If you know one, please let me know)
Now with the patch 1.1.0 they nerfed the critical strike damage and vulnerable damage…
Idk if it is true for every class, but I’ve got the feeling that for sorcs you NEED certain items/aspects for build to even work.
My sorcerer using ice shards / frost nova at level 70 was still blasting through everything. I hadn't even bothered levelling paragon glyphs or anything, so I imagine it'd be even better if I did.
But I spent the last week or two playing as a barbarian to level 65 and it was just so much fun smashing everything.
I probably won't play until the weekend, then will make a start on season character. I'm thinking I'll go rogue as I haven't even tried that class yet.
With the ice shards I always had mana issues and I used frost nova since the beginning… I just wanted to play with fire (haha) magic because it looks cool and do a bit of an imperator role play with arc, but I never managed to create a good build that was also fun to play…
Or maybe I’m just bad with my sorc haha
Mana was slow for me up until around level 50 when I started getting sacred gear with better stats. Get some increased lucky hit chance, get some "mana on lucky hit", add in skills like Avalanche and the aspect that doubles it, aspect to recover mana when you use a cooldown, etc.
It all starts to add up. Lucky hit is a big one with ice shards (with piercing aspect) because it hits so many enemies. As long as there's a big group, I now never have mana issues. It's only in one-on-one fights that I'll run out of mana, but then I can teleport / frost nova / frost armour / flame shield to regain mana.
I will definitely look into the luck hit chance stuff, thanks for the suggestion!
Yeah I also ran the same build (at least skill wise) as you did, but I just wanted to mix it up a bit and try more flame and arc skills… but couldn’t get it to work…