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submitted 10 months ago* (last edited 10 months ago) by sp6@lemmy.world to c/tf2@lemmy.world

For those unaware, the linux version of TF2 is still 32bit, and runs on ToGL - a DirectX to OpenGL translation layer.

A few days ago, Valve published a TF2 private branch called "x64_linux_test": https://steamdb.info/changelist/21975149/

Then a few hours ago, Valve update TF2's "App Config" to include references to x64 Vulkan TF2: https://steamdb.info/changelist/22010846/

Looks like it's coming soon, in theory should bring some nice performance improvements. But "soon" in Valve Time is... who knows

Edit: the beta is live

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[-] jkozaka@lemm.ee -5 points 10 months ago

This might have to do with the recent backash for the DMCA takedown requests and the resurgence of #savetf2. Knowing valve, we'll probably never know.

[-] Aurix@lemmy.world 13 points 10 months ago

The takedown was because of asset distribution. This is probably for a better Steam Deck experience or future proofing and they didn't get to it yet.

[-] Asudox@lemmy.world 2 points 9 months ago* (last edited 9 months ago)

At least we get to profit from steam deck becoming popular. Games wanting to support linux more to support steam deck and stuff.

[-] ElectroLisa@lemmy.blahaj.zone 2 points 10 months ago

It is to make the game bootable in the first place, you have to swap *.so files to launch the game as of today

this post was submitted on 23 Jan 2024
47 points (100.0% liked)

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