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submitted 1 year ago* (last edited 1 year ago) by sp6@lemmy.world to c/tf2@lemmy.world

For those unaware, the linux version of TF2 is still 32bit, and runs on ToGL - a DirectX to OpenGL translation layer.

A few days ago, Valve published a TF2 private branch called "x64_linux_test": https://steamdb.info/changelist/21975149/

Then a few hours ago, Valve update TF2's "App Config" to include references to x64 Vulkan TF2: https://steamdb.info/changelist/22010846/

Looks like it's coming soon, in theory should bring some nice performance improvements. But "soon" in Valve Time is... who knows

Edit: the beta is live

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[-] jkozaka@lemm.ee -5 points 1 year ago

This might have to do with the recent backash for the DMCA takedown requests and the resurgence of #savetf2. Knowing valve, we'll probably never know.

[-] Aurix@lemmy.world 13 points 1 year ago

The takedown was because of asset distribution. This is probably for a better Steam Deck experience or future proofing and they didn't get to it yet.

[-] ElectroLisa@lemmy.blahaj.zone 2 points 1 year ago

It is to make the game bootable in the first place, you have to swap *.so files to launch the game as of today

[-] Asudox@lemmy.world 2 points 1 year ago* (last edited 1 year ago)

At least we get to profit from steam deck becoming popular. Games wanting to support linux more to support steam deck and stuff.

this post was submitted on 23 Jan 2024
47 points (100.0% liked)

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