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Roguelike vs Roguelite - what's the difference?
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Personally, I like games that are actually similar to Rogue, because they're basically puzzle games, but long-form and less strict.
I do also enjoy the games that are less similar to Rogue, as with a permadeath mechanic, they still usually present a puzzle (rapid rise in difficulty vs. finding the right strategy to keep up with it), but aside from that, they're generally just less puzzley.
So, personally I do find the distinction useful. But to make it extra clear, I usually just say "traditional roguelike" when I mean a game actually similar to Rogue...