240
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 26 Jan 2024
240 points (89.5% liked)
Games
32674 readers
428 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
So I was curious about this and looked it up and there are technically 8 regular enemy types (bokoblins, moblins, lizalfos, chuchu, keese, octoroks, wizzrobes, pebblits, lynel). There are then also the different types of guardians, 2 overworld bosses (Talus and Hinox, I don't count Molduga), and the yiga.
Depending on how you cut it there are then 8 up to 13 overworld enemy types. However, the real issue is you typically only encounter 3 maybe 5 (bokoblins, moblins, lizalfos / keese, chuchu) while running around.
I think the thing people forget when talking about variety is it matters how you use it. BOTW and TOTK basically have a few set grunt types that are what you predominantly fight, and it gets boring fast (in my opinion).
Edit/Note: I didn't count stal/cursed enemies as they're basically the same with slight modifications.