135
Safest way to run pirated games?
(lemmy.getmeotter.work)
1. Posts must be related to the discussion of digital piracy
2. Don't request invites, trade, sell, or self-promote
3. Don't request or link to specific pirated titles, including DMs
4. Don't submit low-quality posts, be entitled, or harass others
📜 c/Piracy Wiki (Community Edition):
💰 Please help cover server costs.
Ko-fi | Liberapay |
It is mostly a myth (and scare tactic invented by copyright trolls and encouraged by overzealous virus scanners) that pirated games are always riddled with viruses. They certainly can be, if you download them from untrustworthy sources, but if you're familiar with the actual piracy scene, you have to understand that trust is and always will be a huge part of it, ways to build trust are built into the community, that's why trust and reputation are valued higher than even the software itself. Those names embedded into the torrent names, the people and the release groups they come from, the sources where they're distributed, have meaning to the community, and this is why. Nobody's going to blow 20 years of reputation to try to sneak a virus into their keygen. All the virus scans that say "Virus detected! ALARM! ALARM!" on every keygen you download? If you look at the actual detection information about what it actually detected, and you dig deep enough through their obfuscated scary-severity-risks-wall-of-text, you'll find that in almost all cases, it's actually just a generic, non-specific detection of "tools associated with piracy or hacking" or something along those lines. They all have their own ways of spinning it, but in every case it's literally detecting the fact that it's a keygen, and saying "that's scary! you won't want pirated illegal software on your computer right?! Don't worry, I, your noble antivirus program will helpfully delete it for you!"
It's not as scary as you think, they just want you to think it is, because it helps drive people back to paying for their software. It's classic FUD tactics and they're all part of it. Antivirus companies are part of the same racket, they want you paying for their software too.
Unless you inspect every line of code and/or monitor your computer activity to a super human level then you'll never know.
Viruses don't behave like a neanderthal like they used to 20 years ago, so just because you don't notice a virus doesn't mean you don't have one. Let's be honest, viruses are still a thing and botnets have become a thing. These don't magically appear from nothing.
You shouldn't be blindly trusting anyone on the internet, especially those not abiding by the laws. People and entities can be impersonated. They can behave differently at any moment.
Personally i would do one of three things, run pirated content, in a VM, on a separate drive, or on a dedicated computer - because why take the risk when you don't have to.
I trust the pirates more than the corporations.
Remember the Sony BMG copy protection rootkit scandal?
I think corporations are doing quite well if your example is from 19 years ago.
In the same era, we had things like LimeWire where files were frequently viruses, CP, or similar masquerading as innocent files like the latest song from your favorite artist.
I've never tried closed trackers, so I can't speak on that side of pirate life but I think it's naive to trust pirates on public trackers.
Personally I got the Sony root kit but I never got any virus or illegal material from p2p downloads.
Lucky you. I definitely have.
It's kinda trivial to limit their ability to do anything in Linux though. It's not as if virus authors are gonna waste their time trying to exploit a demographic that is both small and extremely fragmentary when they can just write for windows.
Never mind the fact that almost all are Windows games. If there is any malware in there it's directed at Windows.In all honesty, I find this to be a very silly concern.