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Games
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Weapon breaking is controversial but I see it as a mechanic with positive impact on the game. Just because your weapons were not permament it actually added choice into which weapon do you want to use in the battle
It does not add any choice. All it did was encourage me to speed run my way to the master sword and essentially go down the line of weapons I had in a boss fight until I ran out. There was no strategy, just a sense of never wanting to use any of the good weapons and hoarding them. It was so bad I marked a spot on the map where weapons would respawn every blood moon so I could at least have some good weapons. Guess what that's called in every other game? A repair mechanic. Don't even get me started on the master sword "breaking" for no thematic reason.
I'm on the disagree side on this. As much as I did use whatever garbage the game threw at me, there was no incentive to use your best weapons tactically, because unless you were fighting a boss, breaking a good weapon would not bring an equivalent reward... and then the major bosses were weak to the Master Sword anyway.
It also felt incredibly unrewarding to explore and open chests only to find yet another disposable weapon rather than some permanent upgrade like the heart pieces used to be.
Around the time I felt like Horizon Zero Dawn did more to encourage smart use of multiple weapons than Zelda did, by giving them different funcions and making it so enemies had different defenses and weak spots.