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this post was submitted on 26 Jan 2024
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Doom Eternal. I don’t usually enjoy FPS games and I’m not very good at them but I absolutely loved Doom (2016) as it took out most of the things I hate about FPS games. But in Eternal I just felt like I was constantly out of ammo, and there was too much focus on using specific weapons against specific weak points on enemies which I couldn’t get the hang of
The only thing I really hated about Eternal was the Marauder. As a mini boss it was fine, but as a recurring enemy it absolutely kills the pace. I tried the DLC and as soon as I encountered another Marauder early on I turned it off and haven't gone back.
It's a shame because I really enjoy the lore, and contrary to yourself I liked most of the other changes Eternal made to nu-Doom. Fewer rooms where you get locked in until you defeat all enemies, mainly.
I agree with the Marauder bit. As a boss it was fine, but as a recurring enemy it just killed the pace of the game.
As for ammo, the game gives you so much chainsaw fuel that if ever you run out of ammo, you just chainsaw the next enemy and you're back to shooting with your preferred weapon.
The problem I had was that their way of making the game harder was just to throw more enemies at you. Some of the battles were just way too long, fighting dozens of the same enemies that spawned in as you killed the previous ones. It just got so tedious at some point, and rather than being excited for what was coming next, I was just hoping the fight would end so I could move on.
Doom hit the right balance, but Eternal just overdid it.
From memory it respawns the low level enemies constantly, since they're just ammo/health/armour pinatas. You needed to kill the big enemies to complete an arena.
Not really a fan of the design choice, but I had a decent amount of fun when I clicked with how the Devs wanted you to play.