1095
"Purpose" by PoorlyDrawnLines
(lemm.ee)
Comic Strips is a community for those who love comic stories.
The rules are simple:
Web of links
Unfortunately, I think it's one of those things that you have to answer yourself, y'know?
Hobbies mean different things to different people, but usually it has to do with making stuff, doing stuff, or learning stuff. But in almost all cases, your hobby comes from trying new things.
I'd say wander around your library, Wikipedia, or a hobby store or something and see if something sparks interest. Try it out, and if you enjoy yourself then it sounds like you could have a new hobby. And if it doesn't spark joy, then at least you gave it a shot.
A lot of people also don't have hobbies, and if that makes them happy then power to them. You don't have to have an obsession to find meaning in life.
You say you like gaming, and are tech savvy enough to set up your own Plex server. Have you ever considered making your own games? You can get started for free and game development spans across so many disciplines that you might find something along the way that you really enjoy.
Side note: if you find you don't really enjoy anything, then that could be a marker for depression. I know when I'm depressed I have a very hard time engaging with my hobbies. But sooner or later, I'm able to come back to them and enjoy myself again.
Thanks for the link to that game platform, are there good tutorials for getting started/trying it out?
Your mileage may vary depending on your learning style, but I got started with Godot from their official guide on creating your first 2D game. Their manual is also the gold standard for what you can do with the engine. It's a lot to digest, so if you look at the docs and find them a little bewildering that's normal. I mostly use the manual as a reference once I already have an idea what it is that I want to do.
If you like video tutorials, I like these guys. Their courses regularly go on sale, and they can help you hit the ground running. You can probably find a bunch of videos on Youtube too, but again, your mileage may vary. I would note that when learning from video tutorials, you're usually taught how to do things, but they often miss out on the why behind them.
If you're a reader, you can find tons of books on game design here. They have a few books on Godot as well, although one thing to watch for is what version of engine they use. Most of the books I found cited 3.0 when we're now on 4.2.
One of the perks of being an open source engine is that there's tons of demos and the like online. Here's a collection of demos which you can download the source code and check out yourself. You can even play them in the browser to see if there's one you like and want to build upon yourself.