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submitted 1 year ago* (last edited 1 year ago) by sag@lemm.ee to c/opensource@lemmy.ml

It become open source just last week. Currently don't have Linux version but soon it will have. Linux Roadmap issue

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[-] jackpot@lemmy.ml 1 points 1 year ago
[-] d3Xt3r@lemmy.nz 4 points 1 year ago

It's macOS's graphics API, like how Windows has DirectX and Linux has Vulkan.

[-] ReakDuck@lemmy.ml 1 points 1 year ago

Afaik, its Apples way to render things with their OS. It only works with Apple and its similar to DirectX which only works for Windows.

The best thing everyone should use is something that supports all platforms like OpenGL or Vulkan which is even Open Source

[-] jackpot@lemmy.ml 1 points 1 year ago

opemgl vs vulkan whays better?

[-] olorin99@kbin.earth 1 points 1 year ago

Neither is inherently better. It depends on what you need. Vulkan gives you more control which can be beneficial for advanced rendering techniques however comes at the cost of requiring more knowledge to use. OpenGL is simpler but generally has higher driver overhead.

[-] olorin99@kbin.earth 1 points 1 year ago

Neither is inherently better. It depends on what you need. Vulkan gives you more control which can be beneficial for advanced rendering techniques however comes at the cost of requiring more knowledge to use. OpenGL is simpler but generally has higher driver overhead.

[-] Helix@feddit.de 1 points 1 year ago* (last edited 1 year ago)

In this case probably Vulkan, as developers tend to use current computers which support Vulkan, which is faster and younger and has less overhead.

In other cases you probably want OpenGL because older GPUs don't support Vulkan and usually you want to include as many users as possible.

this post was submitted on 30 Jan 2024
261 points (95.5% liked)

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