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Palworld isn’t slowing down, hits 19 million players across Steam and Xbox
(www.theverge.com)
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Katharine's review today steps back from that flash-in-the-pan take (and it wasn't a good one).
No doubt there's some empty calories here, though.
Idk I guess I still didn’t get the vibe it was anywhere as special as the hype train is treating it. It honestly feels weirdly artificial for a hype train too.
You're getting downvoted, but I think there's something to this, even if it's not the whole story. The game had a robust presence unnaturally quickly on Tiktok and among streamers. This studio isn't big enough to have engineered a big campaign, but it's quite possible they did some small, targeted marketing and it really paid off.
I've been seeing people mention "the game has been in development for 2 years" and all these trailers and stuff but... I didn't hear a thing until the game released, it exploded and now it's all I'm seeing.
Exactly. Cassette Beasts and various other indie games have made bigger rounds before.
The only reason Palworld got popular was because of clickbait youtubers