86
Ubisoft CEO defends Skull and Bones’ $70 price despite its live service leanings, calls it ‘quadruple-A’
(www.videogameschronicle.com)
Rule 0: Be civil
Rule #1: No spam, porn, or facilitating piracy
Rule #2: No advertisements
Rule #3: No memes, PCMR language, or low-effort posts/comments
Rule #4: No tech support or game help questions
Rule #5: No questions about building/buying computers, hardware, peripherals, furniture, etc.
Rule #6: No game suggestions, friend requests, surveys, or begging.
Rule #7: No Let's Plays, streams, highlight reels/montages, random videos or shorts
Rule #8: No off-topic posts/comments
Rule #9: Use the original source, no editorialized titles, no duplicates
While I don't know enough about this specific title to say whether it's right or wrong, I do think that eventually something's got to give and people will need to accept prices higher than $60 or stop complaining about DLC. New game prices have been the same for decades at this point but game development costs have only grown. I'd happily pay $80 for a great game that didn't need to rely on microtransactions to sustain itself
Wild because games in the $20-$40 range have been killing it the last couple years.
Maybe instead of charging more, big developers could spend less on overhead and bureaucracy. Palworld is made by 4 guys and has sold more in a few weeks than most AAA releases last year. Hifi Rush, cyberfunk bomb rush, subnautica if you want examples out of early access.
Maybe instead of gamers getting used to higher prices, game publishers should get used to lower sales until they wise the fuck up.
Great games don't even really need a marketing department.
Problem is these aren't great games but cash grabs with day one dlcs and micro transactions. And they keep asking for more.
Game development isn't as expensive as made out, legal costs and marketing. But mostly greed and share holders are main issues in gaming right now
I'd be fine with this, but... They'd just add the mtx anyway, because why not? Gotta make ALL the money, not just a lot of money.
While I do agree in the broader sense that game prices haven't tracked inflation, and that I think that you are correct that some people aren't taking that into consideration, I'd also point out that there are also some other options (which people may or may not want).
Games could become lower-budget. It might be that people just don't want to buy games that cost what they used to in real terms. That's not impossible. I mean, you can make games on a smaller budget that are still fun. It won't have the huge content budget, and there are some things that you can't do, but some that you can. I like a number of games that have much smaller content budget than triple-A titles.
Games could just rely more on having more sales. The video game market is larger than it once was. The downside, the tradeoff there, is that if you have to make mass-market games, then you can't make games that address particular niche interests.
EDIT: I'm also really disappointed that people are downvoting your comment. There's nothing there that's impolite, and even if they don't want to pay $80, someone else saying that they would should not be downvoted. We've had games that span a range of prices for a long time.
Hades, Risk of Rain, Captain of Industry, Against the Storm.
Plenty of great games are under 40$. They just don't get made by large companies with shareholders and executive and marketing overheads.
Weak argument.
Overall game development is actually easier these days.