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I'm replaying SUPERHOT (again) and it's got such a great core mechanic that I can't believe we've not seen more developers use it, or build around it.

What game mechanics seemed like they'd be the next big thing but ....didn't?

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[-] De_Narm@lemmy.world 11 points 9 months ago

I thought about it for a bit, but everything I can think off can be easily explained: They were patented. Namely the nemesis system and loading screen minigames. I would love for a proper (turn-based) RPG using the nemesis system.

[-] Mango@lemmy.world 1 points 9 months ago

Just like loading screen mini games.

this post was submitted on 09 Feb 2024
27 points (96.6% liked)

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