27

I'm replaying SUPERHOT (again) and it's got such a great core mechanic that I can't believe we've not seen more developers use it, or build around it.

What game mechanics seemed like they'd be the next big thing but ....didn't?

you are viewing a single comment's thread
view the rest of the comments
[-] Darkassassin07@lemmy.ca 11 points 9 months ago

Time, and thus everything around you, only moves when you do.

Stop and everything stops, giving you time to plan your next move.

Common in turn based strategy, but Super Hot is an FPS.

this post was submitted on 09 Feb 2024
27 points (96.6% liked)

Let's Talk About Games

456 readers
9 users here now

Where Am I?

Welcome to Let's Talk About Games - A Feddit community for video games, the community around them and the ways in which we play, interact and consume them.

Rules

Links

founded 9 months ago
MODERATORS