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this post was submitted on 09 Feb 2024
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I feel like that's mostly a matter of expectations. Most video games encourage min-maxxing, so when players first experience Morrowind, they'll often start looting all the houses and buy the most powerful equipment and spells, which ruins their own fun.
In a way, I definitely see it at the core of a gamedev's job to prevent players from ruining their own fun. That happens much more often than one would think.
But in a way, you can't win 'em all and Morrowind not preventing that, gives it lots of freedoms and playstyle choices which you don't get in other games.