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I'm replaying SUPERHOT (again) and it's got such a great core mechanic that I can't believe we've not seen more developers use it, or build around it.

What game mechanics seemed like they'd be the next big thing but ....didn't?

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[-] RizzRustbolt@lemmy.world 1 points 9 months ago

Grim Dawn's pick-up targeting. Moving with the mouse and then attacking a target by mousing over it without having to reclick.

It's brilliant, but turboclickers run the show for other ARPGs.

this post was submitted on 09 Feb 2024
27 points (96.6% liked)

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