27

I'm replaying SUPERHOT (again) and it's got such a great core mechanic that I can't believe we've not seen more developers use it, or build around it.

What game mechanics seemed like they'd be the next big thing but ....didn't?

you are viewing a single comment's thread
view the rest of the comments
[-] mindbleach@sh.itjust.works 2 points 9 months ago

Games that feel like tool-assisted speedruns have a lot more potential than Superhot's last-scene-in-The-Matrix simulator. It should be a general compromise between turn-based and real-time combat. Like VATS without the menu. Looking is a free action. You don't have to dodge bullets to make tactical combat more visceral and vice-versa.

this post was submitted on 09 Feb 2024
27 points (96.6% liked)

Let's Talk About Games

456 readers
9 users here now

Where Am I?

Welcome to Let's Talk About Games - A Feddit community for video games, the community around them and the ways in which we play, interact and consume them.

Rules

Links

founded 9 months ago
MODERATORS