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submitted 9 months ago* (last edited 9 months ago) by catculation@lemmy.zip to c/technology@lemmy.world
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[-] ArmokGoB@lemmy.dbzer0.com 28 points 9 months ago

In my experience as a game designer, the code that LLMs spit out is pretty shit. It won't even compile half the time, and when it does, it won't do what you want without significant changes.

[-] DSTGU@sopuli.xyz 16 points 9 months ago* (last edited 9 months ago)

The correct usage of LLMs in coding imo is for a single use case at a time, building up to what you need from scratch. It requires skill both in talking to AI for it to give you what you want, knowing how to build up to it, reading the code it spits out so that you know when it goes south and the skill of actually knowing how to build the bigger picture software from little pieces but if you are an intermediate dev who is stuck on something it is a great help.

That or for rubber ducky debugging, it s also great in that

[-] colonial@lemmy.world 3 points 9 months ago

That sounds like more effort than just... writing the code.

[-] DSTGU@sopuli.xyz 3 points 9 months ago

It s situationally useful

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this post was submitted on 15 Feb 2024
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