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[-] SorteKanin@feddit.dk 6 points 9 months ago

Why in the world wouldn't you just use Vulkan? Then it would still be portable to other platforms with probably still good performance, no?

[-] priapus@sh.itjust.works 2 points 8 months ago

vulkan is a graphics api, not a framework. their framework is using vulkan.

[-] SorteKanin@feddit.dk 3 points 8 months ago

If their framework is using Vulkan, why is it not compatible with anything but MacOS? Isn't the point of Vulkan that it's cross platform?

[-] priapus@sh.itjust.works 2 points 8 months ago

It's not fundamentally incompatible, they just haven't written the code to make it compatible yet. GPU frameworks need a lot of OS specific code, so it will take some time for them to make it run perfectly on Linux.

[-] davawen@programming.dev 1 points 8 months ago

This is wrong. Their framework uses metal, which is an apple only graphics API.

[-] priapus@sh.itjust.works 1 points 8 months ago

My bad, I was referring to the new Linux implementation which is using Vulkan, which was not clear. The MacOS implementation only supports Metal, as MacOS does not support Vulkan natively. I assume the Vulkan implementation will also be what is used for the Windows build.

this post was submitted on 27 Feb 2024
201 points (95.9% liked)

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