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this post was submitted on 06 Mar 2024
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I would somewhat disagree with Subnautica. There are lots of different settings you can tweak to make the game harder or more survival-oriented that might warrant a replay (although probably only one) if your first play-through was on a simpler/easier mode. Plus there are the creation modes where you can create your own base without restrictions, which sort of counts as replay? Mostly though the setting in Subnautica is quite unique, and short of playing Below Zero you won't be able to find that vibe anywhere without playing the game again. However as a story-oriented game I'd agree it has lower-than-average replay value.
I find Subnautica has less replayability than other survival games since the map and questline is static. Once you know where everything is and you've seen all the plot beats there's not much reason to play the game again unless you want to challenge yourself with a speedrun or, as you said, one of the harder difficulties.
I wouldn't consider creative mode or sandbox mode to be a core part of the game. They're great for fucking around or as an extended tutorial, but I see them more as external tools than as part of the game experience proper.
For me the story really drew me in. It was like watching Terminator 1 and 2 for the first time - you had no idea where it was going but it was going to be awesome.
I have watched both movies again, and while they are great they don’t hit the same as the first time.
I would absolutely consider replaying subnautica if managing inventories wasn't so bad. Playing it to build up a base would be fun if it wasn't such a frustrating process to deal with. I think all crafting should pull from all inventories in your base, and also preferably adding inventories just increases the size of one large abstract storage system of your base that you don't need to worry about organizing.
As it is, once the story was done I was done. I had become so annoyed with building out my bases that I just couldn't be bothered to do it again.