3
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 07 Mar 2024
3 points (53.7% liked)
Games
32561 readers
723 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
Instead of working on fixes and content, they nerf people’s ability to play the endgame.
Typically this is a sign that they lack content and want to drop what little they have while people struggle with their shit weapons.
Then in two weeks they will roll out the new weapons that I’m sure will be mistakenly overpowered, but it’s ok because those are sold for super credits; they will balance them once enough people grind missions to earn credits to earn them.
They had such a great start and now they seem to be going the path of anthem.
I don't agree with your points. The nerfs and the buffs were really needed, because what's the point of having any other weapons or stratagems if 99% of the time players won't be using them. The Shield Generator is still good. The Railgun is still good, even though you can't one shot Bile Titans and deal easily with the Chargers. The Breaker is still good. But now they are more on the same level with the others.
Basing this in my experience with around 100 hrs in-mission time (I can't check the exact time currently).
This is a good read as well: https://www.arrowheadgamestudios.com/2024/03/balancing-the-firepower-in-helldivers-2/
Happy Helldiving!