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this post was submitted on 13 Mar 2024
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Rust
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I never used C++'s scoped locks but as far as I can tell they perform runtime deadlock detection while this crate is compile-time only with near to none code produced in the resulting binary.
This is done by enforcing to either lock every Mutex the thread needs at once or none at all. Thread keys are used to represent this with the type system.
I don't see how that can be used to make performant code though. I usually want to make my locked regions as small as possible to avoid how long other threads are blocked for.
So this is solving the problem of reentrant deadlocks, with a non compile-time enforceable exclusion mechanism in the form of a threadkey.
It's quite different from solving deadlocks in general, and mostly moves the problem to getting the thread key. It's an interesting thought experiment, but unless I'm missing something else, it has no practical purpose over a try_lock.
But anyway, thanks for taking the time to explain, I should have read more carefully