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submitted 6 months ago by Facni@kbin.social to c/linuxmemes@lemmy.world
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[-] vox@sopuli.xyz 1 points 6 months ago* (last edited 6 months ago)

well there's also dawn for c++, which is also an implementation of webgpu.
wgpu also has official c/c++ bindings.

btw you probably don't need a low-level gpu library if you're already using a game engine...

[-] AVincentInSpace@pawb.social 1 points 6 months ago

btw you probably don’t need a low-level gpu library if you’re already using a game engine…

the low level graphics library calls have to be implemented somewhere, don't they? if i'm one of the developers of the Godot engine, and I'm writing Godot in C++, I'm not going to use a Rust graphics library

this post was submitted on 12 Mar 2024
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