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I'm struggling with overly confident players. Obviously, killing a PC is one way to make them think twice about the next time they pick a fight, but I don't want to resort to that if I don't have to. Is there a long term status condition or something I can subject them to that's good at making players averse to picking fights, even when they think they can win?

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[-] aedyr@lemmy.ca 2 points 1 year ago

Fatigued maybe? Requires a full night's rest to clear, so it would impact the rest of the adventuring day.

this post was submitted on 25 Jul 2023
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