48
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 26 Jun 2023
48 points (100.0% liked)
Technology
37719 readers
103 users here now
A nice place to discuss rumors, happenings, innovations, and challenges in the technology sphere. We also welcome discussions on the intersections of technology and society. If it’s technological news or discussion of technology, it probably belongs here.
Remember the overriding ethos on Beehaw: Be(e) Nice. Each user you encounter here is a person, and should be treated with kindness (even if they’re wrong, or use a Linux distro you don’t like). Personal attacks will not be tolerated.
Subcommunities on Beehaw:
This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.
founded 2 years ago
MODERATORS
I don't know exactly where to start here, because anyone who claims to know the shape of the next decade is kidding themself.
Broadly:
AI will decocratize creation. If technology continues on the same pace that it has for the last few years, we will soon start to see movies and TV with hollywood-style production values being made by individual people and small teams. The same will go for video games. It's certainly disruptive, but I seriously doubt we will want to go back once it happens. To use the article's examples, most people prefer a world with street view and Uber to one without them.
The same goes for engineering.
That’s putting millions of people out of a job with no real replacement. The ones that aren’t unemployed will be commanding significantly smaller salaries.
It's actually not as easy as you think, it "looks" easy because all you seen is the result of survivorship bias. Like instagram people, they don't post their failed shots. Like seriously, go download some stable diffusion model and try input your prompt, and see how good the result you can direct that AI to get things you want, it's fucking work and I bet a good photographer with a good model can do whatever and quicker with director.(even with greenscreen+etc).
I dab the stable diffusion a bit to see how it's like, with my mahcine(16GB vram), 30 count batch generation only yields maybe about 2~3 that's considered "okay" and still need further photoshopping. And we are talking about resolution so low most game can't even use as texture.(slightly bigger than 512x512, so usually mip 3 for modern game engine). And I was already using the most popular photoreal model people mixed together.(now consider how much time people spend to train that model to that point.)
Just for the graphic art/photo generative AI, it looks dangerous, but it's NOT there yet, very far from it. Okay, so how about the auto coding stuff from LLM, welp, it's similar, the AI doesn't know about the mistake it makes, especially with some specific domain knowledge. If we have AI that trained with specific domain journals and papers, plus it actually understand how math operates, then it would be a nice tool, cause like all generative AI stuff, you have to check the result and fix them.
The transition won't be as drastic as you think, it's more or less like other manufacturing, when the industry chase lower labour cost, local people will find alternatives. And look at how creative/tech industry tried outsource to lower cost countries, it's really inefficient and sometimes cost more + slower turn around time. Now, if you have a job posting that ask an artist to "photoshop AI results to production quality" let's see how that goes, I can bet 5 bucks that the company is gonna get blacklisted by artists. And you get those really desperate or low skilled that gives you subpar results.
Somehow the same artist: