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[-] mothersprotege@lemm.ee 1 points 1 year ago

Guess I'm lucky that I haven't encountered any of these issues (except that super glaring "Characters turning toward you before dialogue mode starts" problem. Thank heavens that's fixed!) Slightly bummed that I don't see a fix for the issue of not being able to see what a perception check revealed. Just make the highlight last longer, please! Super frustrating to pass the check and not be able to see wtf it was for.

[-] goforliftoff@lemm.ee 0 points 1 year ago

Similarly, it’s a bit broken that you see the perception check failed notifications. Like, ok, I don’t know what is there, but I know something is there. In real life I’d have no idea and I’d go on about my day.

[-] AsimovsRobot@lemmy.world 1 points 1 year ago

In real life - yes, but not in DnD.

[-] Klystron@sh.itjust.works 0 points 1 year ago

After the initial highlight of the actual item, I always have had a blue beam shooting out of the item that I perceived. I verified it stays a while after the first check because most other crpgs are awful at this too and just do a quick flash and you're stuck wondering where the thing is. Haven't had any issues in bg3

[-] mothersprotege@lemm.ee 1 points 1 year ago

It doesn't actually last that long. Multiple times, I've seen the check passed, swiveled the camera around like mad whilst holding down Alt, and not been able to figure out what the check was for.

[-] Klystron@sh.itjust.works 0 points 1 year ago

Weird. I stared at mine for like 2 minutes, then went to the bathroom and came back and it was still highlighted.

[-] mothersprotege@lemm.ee 1 points 1 year ago

That's certainly the case for traps, which I appreciate. But run-of-the-mill spot checks (that shine blue rather than amber) do not behave that way for me.

this post was submitted on 31 Aug 2023
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