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(Sorry if it's a miss, this community looked the most fitting)

After mentioning them somewhere in comments, I actually bought Shokz after years of sitting curious. There are a few brands that do them, so it doesn't matter what's the brand is. I bought what I've heard of and the cheapest model I could find at that.

So, what's the trick? As I'm cycling, walking and running a lot, I needed a headphone solution to be aware of my surroundings. They don't cover ears and don't actually emmit sound - they vibrate and make your bones serve as a membrane.

The obvious minus is that in a bus or other loud setting you can't hear shit. That's by design. And, logically but somehow absurdly, by shutting your ear with a finger, you can make yourself hear it okay. I did a full circle here, returning to the old headphones isolation problem, heh.

But what impressed me more, they do feel like some kind of a cyberpunk prosthetic. You can wear them all day and even the cheapest one that promises 6hr of activity lasts days on the idle. But as you call someone or watch a vid – here they are, with a little to no latency. Honestly, I feel like if there'd be implants, that's one of the basic ones we can try first. It's hands-free device with a bonus of being more stealthy and not isolating you from the world.

As a cheapskate audiophile who stayed with cords for a long time, I can say that the sound is okay. Keeping in mind that producers can't control the skull of a wearer, they can't nail the ideal sound, but I'm impressed with how nice IDM and metal plays on them - something akin to budget Senh, AKG and Audiotechnica. And unlike cheap Sony, they don't put up low freqs, that's a plus. BUT when I shared it with others, people in body reported less effectiveness due to thickness of skin and under-dermal stuff, so it's better to test it if you aren't skinny as a skeleton.

After being so open about plus sides, I'm to talk minuses. Since the software is proprietary, it doesn't have many controls and is very weird sometimes. As I bought a model that was for internal chinese market originally, it talked to me in Chinese, and it can only be switched to another language before any pairing, so only after unpairing I could've chosen English – and the same combination of button presses when paired was reserved to calling the last called number, so I fucked up a lazy weekend morning for a friend of mine calling them 4-5 times, damn it. Ah, and it supports dual pairing with a PC and a smartphone, but as I tested it this function worked weird and I sometimes manually disconnected them. Walking&working distance from a source device is around the second or third room, that fits most office and home listening cases. I could've probably wished for it to have an option to pick lesser distance since I don't usually have even a meter between my smartphones and them.

Ah, and going back to the bus problem - the obvious downside that you want to turn them to 100% volume that you don't feel, but your ears do. After the first day when I needed to move a lot in loud contexts and thus put them on max, I had a headache, because although I didn't register the volume, my head had a first row concert experience. So if you use these, keep that in mind too.

Have you tried them, is there a topic I haven't covered? As you can tell, I'm happy with them, so I would be biased. It's just with VR stuff, even from Apple, I feel like we underlook existing tech that already serves us as expander of our life experiences and powers.

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[-] Bruncvik@lemmy.world 8 points 7 months ago

A bit late to the game, but for what it's worth, my experience with the Shockz. I run about 6-7 hours per week, and listen exclusively to audiobooks. As a result, I can't comment on the sound quality, but I do have some other observations.

Pros:

  • Waterproof. I've been running for more than a decade before I got the Shockz, and no earphones lasted more than 6 months in the local rain. No such issue with these headphones.
  • Not falling off. By their design, they would not fall off, unlike any and all earbuds I ever tried. I may have weird ears in this regard, but I had to learn to run with a hat or headband to keep earbuds in place.
  • Spatial awareness. Excellent at keeping me aware of my surroundings.
  • Good battery life. A single charge lasts me through the week, and a quick partial emergency charge can carry me over the next 2-hour run. In addition, the "battery low" status actually works well. With any other brand of earbuds, from Mpow to Anker, once I got the "battery low" warning, I had about 20 minutes of charge left. So, going for a long run at "battery medium" was always a gamble. With the Shockz, I never ran out of charge when I started at "battery medium", even on my long runs.

Cons:

  • Not too comfortable. I have a big head, and even so the band behind my head is standing off enough that I can't wear my hat over it. So, in winter it's earbuds, held in place and waterproofed by my hat.
  • A bit too quiet. Everything, including the persistent wind here, is interfering with the sound. So, for audiobooks, I have to process them in mp3gain to around 95 dB, and then play them at max. This, however, may be more related to my mp3 player; I didn't do an analysis of it yet.
  • The controls are weird. My sense of touch is not too good, so pressing the controls while the Shockz are on my head is a futile exercise. I just can't feel the buttons properly, so I have to take off the headphones and see which button I'm pushing.

I didn't test them with music or calls yet (for the latter, I'd have to pair them to my phone), so can't comment on those features.

this post was submitted on 11 Apr 2024
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