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submitted 7 months ago by Carighan@lemmy.world to c/games@lemmy.world

Unity's Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.

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[-] Plastic_Ramses@lemmy.world 127 points 7 months ago

I've got to imagine Epic is pretty pissed at Unity right now. Both had a pretty sweet gig "competing" against each other.

But since Unity's brain-dead maneuver, we suddenly have a foss alternative to both, and they might actually have to innovate now.

[-] WarlordSdocy@lemmy.world 37 points 7 months ago

Yes but at the same time Unreal doesn't really compete with Unity at all when it comes to 2D games. Unreal is primarily meant for 3D games and maybe you could make a 2D one work in it but Unity has a lot more resources for 2D games. That's why games like this switched to Godot instead of Unreal cause Unreal wasn't really an option. I could be wrong but when Ive made some projects in Unreal it didn't really seem to have any options for 2D games like Unity has.

[-] FiniteBanjo@lemmy.today 12 points 7 months ago* (last edited 7 months ago)

It's got all of the functionality you need but nothing in UE is "boilerplate" for 2D, meaning they don't have the functions built for you to use out of the box. Godot has all the boilerplate for a complete novice to use after a few tutorials videos. Haven't used Unity for maybe a decade so idk about them.

[-] dojan@lemmy.world 9 points 7 months ago* (last edited 7 months ago)

Unity's modus operandi is to develop a feature halfway and then deprecate it and replace it with something that's not yet released. Such a mess of a product.

[-] FiniteBanjo@lemmy.today 5 points 7 months ago

They also spend valuable resources hounding developers into paying them, citing made up sales estimates.

[-] echodot@feddit.uk 2 points 7 months ago

Sounds like Microsoft should buy them.

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this post was submitted on 13 Apr 2024
742 points (99.5% liked)

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