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submitted 7 months ago by Carighan@lemmy.world to c/games@lemmy.world

Unity's Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.

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[-] FiniteBanjo@lemmy.today 12 points 7 months ago* (last edited 7 months ago)

It's got all of the functionality you need but nothing in UE is "boilerplate" for 2D, meaning they don't have the functions built for you to use out of the box. Godot has all the boilerplate for a complete novice to use after a few tutorials videos. Haven't used Unity for maybe a decade so idk about them.

[-] dojan@lemmy.world 9 points 7 months ago* (last edited 7 months ago)

Unity's modus operandi is to develop a feature halfway and then deprecate it and replace it with something that's not yet released. Such a mess of a product.

[-] FiniteBanjo@lemmy.today 5 points 7 months ago

They also spend valuable resources hounding developers into paying them, citing made up sales estimates.

[-] echodot@feddit.uk 2 points 7 months ago

Sounds like Microsoft should buy them.

this post was submitted on 13 Apr 2024
742 points (99.5% liked)

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