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You wouldn’t get it (sh.itjust.works)
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[-] someonesmall@lemmy.ml 7 points 7 months ago

So what is a better paradigm in your opinion?

[-] Xylight@lemdro.id 8 points 7 months ago

immutable objects, i like functional programming

[-] sudo@programming.dev 4 points 7 months ago

Immutable members. Set in constructor then read only. The Builder pattern is acceptable if you're language is an obstacle.

[-] AVincentInSpace@pawb.social 7 points 7 months ago

found the functional programming purist

[-] Piafraus@lemmy.world 3 points 7 months ago

So do you create new objects every time you need to change state?

[-] sudo@programming.dev 3 points 7 months ago

You avoid having mutable state as much as possible. This is a pretty standard concept these days.

[-] Piafraus@lemmy.world 2 points 7 months ago

Can you please give me an example - let's say I have a big list of numbers and I need to find how many times each number is there.

I would expect a mutable dictionary/map and a single pass through. How would you do that without mutable datastructure?

[-] sudo@programming.dev 2 points 7 months ago* (last edited 7 months ago)

Very standard use case for a fold or reduce function with an immutable Map as the accumulator

val ints = List(1, 2, 2, 3, 3, 3)
val sum = ints.foldLeft(0)(_ + _) // 14
val counts = ints.foldLeft(Map.empty[Int, Int])((c, x) => {
  c.updated(x , c.getOrElse(x, 0) + 1)
})

foldLeft is a classic higher order function. Every functional programming language will have this plus multiple variants of it in their standard library. Newer non-functional programing languages will have it too. Writing implementations of foldLeft and foldRight is standard for learning recursive functions.

The lambda is applied to the initial value (0 or Map.empty[Int, Int]) and the first item in the list. The return type of the lambda must be the same type as the initial value. It then repeats the processes on the second value in the list, but using the previous result, and so on until theres no more items.

In the example above, c will change like you'd expect a mutable solution would but its a new Map each time. This might sound inefficient but its not really. Because each Map is immutable it can be optimized to share memory of the past Maps it was constructed from. Thats something you absolutely cannot do if your structures are mutable.

[-] Piafraus@lemmy.world 2 points 7 months ago

So you have memory space which is reused... Which essentially makes it a mutable memory structure, where you update or add with new data keys... No?

[-] sudo@programming.dev 2 points 7 months ago

No. Persistent Data Structures are not mutable. The memory space of an older version is not rewritten, it is referenced by the newer version as a part of its definition. ie via composition. It can only safely do this if the data it references is guaranteed to not change.

x = 2 :: 1 :: Nil -- [2, 1]
y = 3 :: x -- [3, 2, 1]

In this example both x and y are single linked lists. y is a node with value 3 and a pointer to x. If x was mutable then changing x would change y. That's bad™ so its not allowed.

If you want to learn more about functional programming I suggest reading Structures and Interpretation of Computer Programs or Learn You a Haskell for Great Good

this post was submitted on 15 Apr 2024
396 points (91.6% liked)

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