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submitted 7 months ago* (last edited 7 months ago) by simple@lemm.ee to c/games@lemmy.world

RIP. I hope the levels were backed up.

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[-] barryamelton@lemmy.ml 1 points 7 months ago

What do you mean by specs then? The protocol? The "protocol" is the ABI of the server binary, the logic of it. The networking protocol is super simple. You need the server code for replicating any server.

[-] mox@lemmy.sdf.org 0 points 7 months ago* (last edited 7 months ago)

I mean whatever is needed for the community to replace/maintain the servers, just as I said.

That would obviously include the network protocols, but might also include data structures, API contracts, map data, timetables, and any number of other things.

I wrote in general terms deliberately, since it would mean different things for different games, and to allow for the possibility of releasing source code instead of descriptive specs.

(And no, source code is not the only way to do it. If that were the case, the community-developed game servers that have been made through reverse engineering could never have existed.)

this post was submitted on 21 Apr 2024
359 points (98.9% liked)

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