11
submitted 6 months ago by Enfors@lemm.ee to c/pathfinder@ttrpg.network

My friends and I have been playing DnD 5e for a few years now, but now I’ve decided to start GMing PathFinder 2e. We’ve played through most of the Beginner Box, and now I want to continue with my own homebrew content. As part of my world, I want to introduce a fighter “subclass” (probably the wrong terminology for PathFinder). What I want is a tribe of warriors who fight without armor (starting at level 2 or 3), and to compensate for the lower AC they get magical tattoos which increase their AC. It will also be possible (when you advance in levels) to choose to add other tattoos with other magical effects.

So my question is: Is this what archetypes are for? Because I don’t think “subclasses” are a thing in PathFinder? Or how would I go about this?

you are viewing a single comment's thread
view the rest of the comments
[-] Lonesome_Lorakian@ttrpg.network 4 points 6 months ago

Now that you mention it, just creating an "item" that is effectively just an armor flavored as tattoos has its own advantages.

For example, at higher levels the character could apply armor runes directly to their body. Thats pretty cool in and of itself and also in tune with the idea of expanding the tattoo with different effects. All with minimal effort and without having to worry about balancing issues because the rules are already there.

[-] Kichae@lemmy.ca 3 points 6 months ago

Flavouring an item would also open up making it a relic, which could be fun.

this post was submitted on 24 Apr 2024
11 points (92.3% liked)

pathfinder

211 readers
1 users here now

founded 11 months ago
MODERATORS