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submitted 7 months ago by mr_MADAFAKA@lemmy.ml to c/steam@lemmy.ml
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[-] Isoprenoid@programming.dev 29 points 7 months ago

About 30%, which is industry standard.

Source: https://oyster.ignimgs.com/wordpress/stg.ign.com/2019/09/GameRetailerCuts_infographic-1.png

Considering that Steam is more accessible to smaller developers (as the article points out), how much do you think they should take?

this post was submitted on 26 Apr 2024
146 points (96.2% liked)

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